RIFT Primalist Dervish Preserver

PULL MACRO

#show Seismic Smash
suppressmacrofailures
cast Primal Avatar: Wind Serpent
cast @self Cultivate
cast Seismic Smash
cast @self Spiritualism
cast Squall
cast [notactive] Zephyr
cast Break Free

POUNCE MACRO

suppressmacrofailures
cast Primal Avatar: Wind Serpent
cast @self Cultivate
cast Rockslide
cast Seismic Smash
cast Savage Twister
cast @self Spiritualism
cast [notactive] Zephyr

SELF HEAL MACRO

#show Nurture
suppressmacrofailures
cast @self Nurture

BURST MACRO

#show Rockslide
suppressmacrofailures
cast Primal Avatar: Wind Serpent
cast @self Cultivate
cast Rockslide
cast Tectonic Spike
cast Aftershock
cast Air Cutter
cast Seismic Smash
cast Savage Twister
cast @self Spiritualism
cast [notactive] Zephyr

61 = Primordial Strength
62 = Steadfast Rejuvenation
63 = Ursine Tenacity
64 = Elemental Affinity
65 = Spiritualism

RIFT Inquisitor Macro

BOJ (Bolt of Judgement Macro)
#show Bolt of Judgment
suppressmacrofailures
cast Sanction Heretic
cast bolt of judgment
cast marrow harvest


BOR (Bolt of Retribution Macro)
#show Bolt of Retribution
suppressmacrofailures
cast Sanction Heretic
cast bolt of retribution
cast bolt of judgment
cast marrow harvest


BOR(Bolt of Depravity Macro)
#show bolt of depravity
suppressmacrofailures
cast fanaticism
cast bolt of depravity


Rotation

Step1: Start your fight
  1. Spiritual Deficincy
  2. Scourge
  3. Vex
  4. Rebuke
  5. 1x BoR
  6. 2x BoD (finisher)
Step2: Spamming
  1. spam BoR Macro untill 5 stacks
  2. BoD Macro as finisher
  3. (Scourge if needed)
  4. (Vex if needed)
  5. (Spiritual deficiency if needed)

Essential abilities
  • BoJ macro*
  • BoR macro*
  • BoD macro*
  • Scourge
  • Vex
  • Spiritual Deficiency (not in Raids)
  • Nysur’s Rebuke
  • Radial Coalesence
  • Confound (interrupt)
  • Purge
  • Soul Drain
  • Circle of Oblivion

RIFT Warshaper Macro

The Warshaper is a unique soul in that it brings excellent damage and the advantage of cleansing and battle res to the table.

from: http://forums.riftgame.com/game-discussions/rift-guides-strategies/class-guides/cleric-guides/481200-warshaper.html

Advantages:

ST cleanse
AoE cleanse
Battle ress
Decent ST damage
Great burst!
No mana issues, ever!
"some" healing if needed.

Disadvantages:

Lower DPS then pure dps specs
No cleave
Slightly harder to play then Runeshaper.


The spec:

42RS/32Warden/2Inq


Level 65 Macros:

Primary DPS macro:

#show inscribe fate
suppressmacrofailures
cast inscribe fate
cast runestrike
cast Call of the Depths
cast Punishing Strike
cast Rune of Travail
cast Waterjet
cast Vex


Secondary DPS macro (use this if you get 3 stacks of Smiting Force):
#show runestrike
suppressmacrofailures
cast runestrike
cast Call of the Depths
cast Punishing Strike
cast Rune of Travail
cast Waterjet
cast Vex


Rune of Soul Binding macro (press twice):
#show Rune of Soul Binding
suppressmacrofailures
cast Tidal Surge
cast Rune of Soul Binding


Separate abilities to have on your bar:
Rune of Castigation
Rune of Smiting
Rune of Travail
Runelord's Inscription
Rune of Power
Seal of Pain
Seal of Vulnerability
Vex (use once when you have to move)
Dehydrate (use once when you have to move)
Soulstream (if you use it)
Curative Waters
Cleansing Waters
Open Water (can be put in macro's but might cause ability lag)
Tidal Surge
River of life


Abilities you can have on your bar if you plan on doing any healing:
Healing Spray
Overflowing Renewal
Healing Flood
Healing Cataract
Soothing Stream
Geyser (if you spec into it)
Crushing Waves


There are 5 important mechanics for this spec.

  • Rapid Judgement: Whenever you cast Runestrike, grants a 6/12/18/24/30% chance to make your next Rune of Castigation instant cast. This proc has a 4 second icd (Internal CoolDown).
  • Smiting Force: Increases the damage of your next Rune of Smiting by 100% max 3 stacks. Gained by Rune of Castigation, Inscribe Faith and Rune of Soul Binding.
  • Hasty Inscription: When you cast Runestrike, reduce the cast time of your next Rune of Smiting by 0.25/0.5 seconds. Can stack up to 4 times. At 4 stacks, your next rune of Smiting becomes instant.
  • Runelord: With each cast of Runestrike, there is a 3/6/9/12/15% chance to gain the Runelord buff. Runelords reduces the Cleric's Global Cooldown by 0.5 second and reduces the cast time of Runestrike to 0s.
  • Rising Tides: Your damaging spells reduce the current cooldown of Tidal Surge by 3 s.
Opener:

Precast Seal of Vulnerability
Cast Seal of Pain+Rune of Power+Runelord's Inscription
Inscribe Faith+Tidal Surge
Rune of Castigation

Then spam your macro's with this priority system:

1.Rune of Castigation (with Rapid Judgement proc and <3 stacks of Smiting Force)
2.Inscribe Faith (with <3 stacks of Smiting Force)
3.Rune of Smiting (with 4 stacks of Hasty Inscription)
4.Runestrike

When your Runelord's Inscription buff is about to run out, you will have to use a Rune of Travail to refresh dots.
It is usaly best to use a Runestrike after Rune of Travail to make sure the Hasty Inscription buff does not fall off while channeling Rune of Soul Binding.

By this time your Tidal Surge should be ready and you go
Tidal Surge+Rune of Soul Binding.

Rotation:

Runeshaper does not have a strict rotation, and the Warshaper mainly uses Runeshaper abilities for it's damage.

I could make this priority list 20+, but I will keep it short, and mention some more in the notes.

Priority system:
1.Rune of Travail (with <3 second remaining on your seals or <7 seconds if you are using Rune of Soulbinding next)
2.Rune of Soul Binding+Tidal Surge (without a Runelord buff)
3.Rune of Castigation (with Rapid Judgement proc and <3 stacks of Smiting Force)
4.Inscribe Faith (with <3 stacks of Smiting Force)
5.Rune of Smiting (with 4 stacks of Hasty Inscription)
6.Runestrike

Kerghan’s 3.4 Guide to 61 Harbinger

Build

61Harb/13Sc/2Ele

Masteries:
65: Arcane Manipulation
64: Sparking
63: Mental Cynosure
62: Rejuvenating Presence
61: doesnt matter


Buffs:

Eldritch Armor
Reaper’s Blade


Macros: 

Warning! There are a lot of macros thanks to Charged Blade!


Spam:
#show Vorpal Slash
suppressmacrofailures
stopcasting
cast [notactive] charged blade
cast Vorpal Slash
cast Storm's Fury
cast Rending Slash
cast Introspection
cast Vengeful Shock
cast conditioned response

Procs:
#show Hailstorm
suppressmacrofailures
stopcasting
cast [notactive] Charged Blade
cast @gtae Hailstorm
cast Lightning Strike
cast Crystalline Missiles

Icicle:
#show Icicle
cast [notactive] Charged Blade
cast Icicle


30 sec cds:
#show arcane manipulation
suppressmacrofailures
cast [notactive] Charged Blade
cast arcane manipulation
cast Storm Shroud

Piercing Beam:
#show Piercing Beam
suppressmacrofailures
stopcasting
cancelbuff Charged Blade
cast Piercing Beam

Lucent Slash
#show Lucent Slash
suppressmacrofailures
cast [notactive] Charged Blade
cast Lucent Slash
stopcasting

Charge Gain
#show Rending Slash
suppressmacrofailures
cancelbuff Charged Blade
cast Rending Slash

Tempest Winds
#show Tempest Winds
suppressmacrofailures
cast [notactive] Charged Blade
cast Tempest Winds

Blademark
#show Blademark
suppressmacrofailures
cast @focus Blademark


Eldritch Gift

Eldritch Gift is the proc which is given by Eldritch Armor. This makes your next cast time ability instant and also have a 0.5 second gcd. Understanding this mechanic is essential to playing this well. Your slashing attacks (spam macro) have a 60% chance of proccing Eldritch gift

When you get a proc, Eldritch Gift last for 8 seconds. There is an internal cooldown on Eldritch Gift of 3 seconds which blocks you from gaining another proc. If you have not consumed the proc after the internal cooldown is over (5 or less seconds remaining) you may overwrite the proc if you continue using Slashing attacks, essentially wasting the proc. This is important to know as it means we have a 3 second window in which we can delay the use of the proc so that we can use high priority slashing abilities or wait for high priority procs to come off cooldown. I will go into more detail into this later in the guide.


Rotation:

There isn’t a set rotation in 61 harb. You can do okay mindlessly spamming the macros but for you to do good dps, you need to understand the priority list and some of the decision making you need to do during fights. Here is the priority list as well as some guidance on proper use of your abilities.

Hailstorm (via Eldritch Gift)
\/
Piercing Beam (when Piercing Beam is not on the target)
\/
Vorpal Slash
\/
Lightning Strike(via Eldritch Gift)
\/
Tempest Winds
\/
Storm’s Fury
\/
Crystalline Missiles
\/
Blazing Light
\/
Rending Slash (with Charged Blade active)
\/
Living Storm
\/
Rending Slash (without Charged Blade)

  • Maintain Piercing Beam, Rending Slash debuff and Blazing Light on the target.
  • Piercing beam should be refreshed in a manner which all your slashing attacks get the increased damage. You can refresh this early (while a few seconds are left) if it means you do not delay Vorpal Slash.
  • Refresh Blazing Light by casting Lucent Slash when the DoT has around 1-2 seconds left on the duration. This will account for Lucent Slash’s animation and also means you don’t clip it too early. In certain situations, it is not terrible to let Blazing Light fall off, an example would be if you had Tempest Winds up with EA having 1 second left, you cast Tempest Winds instead of refreshing Blazing.
  • Rending Slash should be cast at the start of the fight after Piercing Beam to get the damage buff up before you start using your big hitters. It’s pretty much impossible to let Rending Slash fall off during the fight but you should track it in case you target swap. Now it is only one stack, it is not a big deal even if it does fall off.
  • Conductive Medium needs to be maintained at 3 stacks. This is refreshed when you use Hailstorm, Icicle and the Piercing Beam macro but there will be instances that it will fall off if you don’t manage it. Use your keybind of Charged Blade and simply toggle it off and on to refresh the stacks.
  • The spam macro contains your slashing attacks. You use this when you do not any debuffs to maintain or any procs to use. This will give you a chance to gain Eldritch Gift procs.
  • When you gain a proc, use the proc macro to consume it. This cast will be instant and will have a 0.5 second global cooldown, Make sure not to spam this macro any more than you need to when consuming the proc you might start hard casting spells which is bad.
  • Use Empyrean Ascension on cooldown and with raid cooldowns. Your rotation doesn’t really change but you can throw in Icicles in the place of Crystalline Missiles to make advantage of the extra charge EA gives you.
  • Use the Arcane Manipulation macro every 30 seconds, make sure to spam it to make sure both Arcane Manipulation and Storm Shroud are cast. First time it should be used at the start of Empyrean Ascension then it must be cast on cooldown. Make sure to track the cooldowns of these well.
  • Tempest Winds should be used as close to cooldown as possible. However, never delay Vorpal Slash for it, either by using it ahead of it or if Vorpal Slash is coming off cd within the duration of Tempest Winds, you should then delay it. You should also not use it if you have Storm shroud and Arcane Manipulation coming off cd within 3 seconds. If you get Tempest Winds coming off cooldown towards the end of EA, use it at the last second of EA to snapshot the damage buff.
  • Living Storm should be considered a Charge regen skill. Use this when you begin to get low on charge. Only use this during the internal cooldown of Eldritch Gift (the 3 second window I mentioned earlier in the guide). Never ever clip this DoT.
  • Be aware of your internal cooldown of Eldritch Gift. When the reactive shows between 7 and 5 seconds left, you cannot gain another proc. This is important as it means we can use slashing attacks in that period and not waste the proc which we have just gained. If the proc is going to be used on Hailstorm, use it straight away. If it’s going to be Lightning Strike, delay it for Vorpal Slash. If it is Crystalline Missiles, use Vorpal Slash and Storm’s Fury. If the timer on Eldritch gift gets to 4, you must consume the proc regardless.


Opener should go as follows:

Piercing Beam > Rending Slash > Blazing Light > (Raid cooldowns used) > Empyrean Ascension > HailStorm > Storm Shroud and Arcane Manipualtion > Vorpal Slash > Storm's Fury > Lightning Strike (if proc available) > Tempest Wind (if no proc)


Cleaving/AoE

This spec has the ability to cleave very well while still maintaining good ST dps. It might not be able to beat out 61NB or Reaver but it still does very well.

When you are required to cleave, take the following steps:

  1. The first thing you want to do is swap to the Luminous Weapon buff. This is an off global cooldown ability so you do not lose any dps by doing this mid fight.
  2. Cast Living Storm on your main target. Maintain this for the duration that you have adds to cleave.
  3. Make sure Blazing Light is up on your main target (should be up regardless).
  4. Use Lucent Slash to spread Blazing Light to the adds you are cleaving.
  5. For procs, you want to use Hailstorm obviously, use other procs to maintain charge. If you have 4 or more targets, only use Hailstorm and Forked Lightning.
  6. If you are cleaving off of a boss, you should still use Vorpal Slash, Storm’s Fury and Tempest Winds to maintain your ST dps. You must keep track of Rending Slash at this point and refresh it manually as you will not be using your spam macro when cleaving.
  7. If you are just trying to do maximum aoe dps, Lucent Slash spam like crazy but still use the Charge Gain macro to keep your charge at a reasonable level.
  8. Don’t forget to switch back to Reaper’s Blade once you have finished cleaving! Do this just before the adds die as you want the damage buff to be applied from Reaper’s Blade



Blademark

This ability is so strong it deserves it’s own section. It is pretty simple when you should use it. If you have two targets which both need to damaged, you use it! Make sure before you use it that you have all your debuffs up on your main target first (Rending, Piercing etc) then use Blademark on the second target and proceed to go HAM on the first target. This can be slightly annoying as it can mean you have to switch targets manually. A good way to make this much easier is to use the Blademark macro in this guide and to get your raid leader or whoever marks in your raid to mark the add that you want to Blademark. Then you want to use the following macro:

focus @mark 1

Then all you have to do is use this macro when the target you want to blademark has been marked followed by the Blademark macro and you will never have to target switch. Of course, if your raid leader marks the target with a different mark to 1 then you have to find what number that mark is and change the macro accordingly. Or, of course, you can just moan at him until he either changes the mark to 1 or kicks you from the raid, either way, you won’t have to change your macro.


From: http://forums.riftgame.com/game-discussions/rift-guides-strategies/class-guides/mage-guides/472078-kerghans-guide-61-harbinger-3-4-a.html

RIFT Harbringer Macros

Spam Macro
#show vorpal slash
suppressmacrofailures
stopcasting
cast [notactive] charged blade
cast Vorpal Slash
cast Storm's Fury
cast @self arcane manipulation
cast Rending Slash
cast Vengeful Shock
cast Introspection
cast conditioned response
cast glacial spike
cast withering vine

Proc Macro
#show Bloom
suppressmacrofailures
stopcasting
cast [notactive] Charged Blade
cast @self Bloom
cast vile spores


AOE Macro 
#show Lucent Slash
suppressmacrofailures
cast [notactive] Charged Blade
cast jolting wave
cast Lucent Slash
stopcasting


For AOE use Luminous Weapon Buff and put up Blazing Light then spam AOE macro. Only use you're proc macro when bloom is off cooldown. Make sure you are keeping up both of you're damage buffing dot's (Piercing Beam & Galvanic Strike) Also use Empyrean Ascension during you're AOE rotation. Make sure you re-apply Reaper's blade for single/dual targets.


From: http://forums.riftgame.com/game-discussions/rift-guides-strategies/class-guides/mage-guides/491435-4-1-harbinger-dps-guide.html

RIFT Macro Targeting

@lasttarget [Your Last Target]
@mouseover [The target your cursor is over]
@focus [Your focus target]

e.g. On Mage Choromancer to cast heal on your self:

cast @self Bloom

For casting beneficial spells on your pet, while @pet does work, @pettarget does not work.

RIFT Brief Macro Sequence Guide

LINE 1 should always be:

#show 


LINES 2 through ???? should always be your "REACTIVE" skills you currently know for your class and soul build:

/cast Retaliation
/cast Paladin's Reprisal
/cast ....



THE NEXT LINES ??? to ??? should always be your "COOLDOWN" skills in the order you prefer that they be cast. Most important ones first, followed by the lesser important ones.

/cast Aggressive Block
/cast Face Slam
/cast ....



SECOND TO LAST LINE should include your one and only "INSTANT" skill your using in the macro:

/cast Pacifying Strike

FINAL LINE should always be your suppress macro failure line to remove error message spam:

/suppressmacrofailures







Follow this basic (Reactives first... Cooldown skills next... Instant skill last) structure for your Cleric, Rogue or Mage build and you'll have great results. 






If you have any questions look for Ysela in-game and have fun out there.

RIFT Paladin Macro

#show Pacifying Strike
/cast Retaliation
/cast Aggressive Block
/cast Face Slam
/cast Pacifying Strike
/suppressmacrofailures



That's it! As you press this macro it will automatically use RETALIATION if and when it's "UP" or available after a block. Otherwise it will use your AGGRESSIVE BLOCK on the first press, then FACE SLAM the next time you press it, followed by PACIFYING STRIKE every time after that until your RETALIATION or AGGRESSIVE BLOCK or FACE SLAM are ready to be used again.

RIFT Macro Fall Through Rule

suppressmacrofailures
cast @focus Burn
cast @focus Fulminate
cast @focus Cinder Burst
cast @focus Flame Bolt
cast @focus Fulminate
cast @focus Fireball
To use this macro, you first must set a target as your focus by either binding a key to set focus or by macro command to set focus. Now, as stated before, only a single spell will be cast, but there are several listed. What happens is the first command tells the game, if something doesn't work, we don't need to know about it. This prevents spam to us when using the macro. Next, it attempts to cast Burn. Burn has a 45 second cooldown, so it'll cast it, then it won't be able to cast it for 45 seconds. During that time, it'll go to the next line. Fulminate has a 45 second cooldown as well, so it'll cast once, then be skipped for 45 seconds. Cinder Burst has a 30 second cooldown... and so on. The final spell has no cooldown. So if you repeatedly press the button, it will cast them in order, and cause cooldowns. After the spells are on cooldown, it will cast spells as they become available. If none in the list are available, the very last spell is spam-able, so it will always be able to fall all the way back to it.

RIFT Macro Commands

Slash Command   Description  
suppressmacrofailuresOnly usable within a macro, prevents macro failure notices.
saveequip #ie: /saveequip 1. Saves the currently equipped set of equipment to the specified index number.
loadequip #ie: /loadequip 1. Loads the saved set of equipment from the specified index.
cast [@modifier] <ability name> [target]casts the specified ability. You can specify a target for that ability using special targeting syntax (e.g. /cast @mouseover Commander's Order)
focus [@modifier] [target]Sets your focus to the named player or NPC. If no target is specified, it uses current target.
target [@modifier]<name>Selects the player or NPC.
use [@modifier] <item name>This uses the item named.
wait #Where # is a number of seconds. Causes the macro to wait the specified number of seconds before issuing the next command. Also /macrowait.
stopcastingCauses the macro to stop the current action. A necessary intermediate step between chained macro commands.
use <item name>This uses the item named.
equip <item name>This equips the item named.
bindmacrofile <key> <filename>Bind a macro saved as a text file in the same directory as rift.exe to a key.
%oReturns the objective gender-specific pronoun for the target (Him, Her, It).
%pReturns the possessive gender-specific pronoun for the target (His, Her, Its).
%sReturns the subjective gender-specific pronoun for the target (He, She, It).
%tReturns the name of your current target.
@self <spell name>Cast a spell on yourself.
@focus <spell name>Cast a spell the focused target.
@focustarget <spell name>Cast a spell at a target of a focused target.
@lasttarget <spell name>Cast a spell on the last target before your current target.
@targettarget <spell name>Cast a spell on your target's target.
@pet <spell name>Cast a spell on your primary pet.
@mark # <spell name>Cast a spell on the creature or player marked with # (only usable in group/raid).
@gtae <spell name>Cast an AOE spell at the location of the target. (gtae stands for ground target area of effect - I think)
#show "ability"Causes the macro to inherit the icon and ability icon of the skill.

Rift Rare Target Macro

target gizzit
target tormented wisp
target sea scuttler
target azagamara
target augustor
target crepit pokeit
target gogrol
When you save, it should be seven lines.
Why is this helpful? While in Freemarch, you can press a single button and instantly attempt to target a rare npc. If they are within targeting range, you'll find them. Quite helpful for those pesky rare-killer achievements. Substituting for the names of rares in your zone of choice will help you there as well.
Now, you should have a grasp of selecting icons, naming, and using macros. For the rest of the guide, I will assume you can handle that portion yourself. All remaining teaching will simply deal with the Script of the macro.

RIFT Macro


**Basic Rift Commands-General**



(All commands are /"Command")
 

abilitybar - Selects a specific ability bar page from your main bar.
afk <message> - Sets you "Away From Keyboard" with optional message.
alias <alias> <command> <blah> - Allows you to create alias for your commands.
cancelbuff <spell> - Cancels a buff by name. 
cast <spell name> - Casts a specific spell.
clearfocus - Clears a focus set by the /Focus command.
combatlog - Brings up the combat log.
dismount - Dismounts you from your mount.
dnd <message> - Sets your chat to "Do not Disturb" with optional message. 
duel <player> - Starts a duel
dungeoninfo - Displays dungeon info.
equip <item> - Equips selected item
equipslot Untested
filter - Turns adult chat filter on or off.
focus <Target> - Sets your focus to selected NPC or player.
follow <Target> - Follows the target.
friend <player name> - Add player as a friend.
help - Brings up available commands
inspect <player name> - Looks at a target players gear.
loc - Gives your location
macro - Brings up the macro section.
motd - Edits message of the day.
played - Shows your time played. 
pvptoggle - Toggles your PVP flag on or off.
random # - Rolls a number randomly up to the number specified. 
report <player name> - Reports a player.
returntorespawn - Returns you to the graveyard if you are dead. 
role # - changes your role.
startattack - Starts melee auto-attack.
startrangedattack - Starts ranged Auto-Attack.
stopattack - Stops your attack.
stopcasting - Cancels casting.
target <name> - Selects target player or NPC.
targetexact <Target> - Selects the exact name of a NPC or Player.
targetmark <number> - To target the marked target specified by <number>
time - Displays the server time and the local time.
version - Gives you the current RIFT version.
who - Opens the social window.

**Basic Rift Commands-Party**


(All party commands are /"Command")
 

clearallmarks - Clears away all target marks.
dumpraid <filename> - Creates a file that lists the members of a raid.
invite <player name> - Invites target player to your party.
kick <player name> - Kick player from your party.
leader <player name> - Transfer party lead to player.
mark # - Mark a target with designated number.
partyleave - Leave your party.
raid_create - Create a raid.
raid_disband - Disband a raid.
readycheck - Prompts a ready window for everyone to confirm readiness.
resetinstances - Resets a instance.

**Basic Rift Commands-Chat**


(All Chat commands are /"Command")
 

chat # <message>,# <message> - Selects a chat channel you have joined and enters a message when a message follows the space after the number. See /chatlist for chatlist numbers.
chatlist - Gives the list of chat channels and their numbers you have joined and that can be selected by /1, /2, etc. Aliases of this command are chatinfo and chatwho.
guild <message> - Selects the guild chat channel and enters a message when a message follows the space after the command. Aliases for this command are /gu, /gc and /g.
join <channel> - Joins a chat channel when the channel exists or not. Aliases for this command are chatjoin, cjoin, channel and chan.
leave # - Leaves a chat channel by giving its number. See /chatlist for chatlist numbers. Aliases for this command are /chatleave, /chatexit, /cleave and /cexit.
lfg - Short command to join the LFG channel (/join LFG).
party <message> - Opens a party channel and sends a message when a text follows the space after the command to all party members. Alias for this command is p.
tell <Player Name> <message> - Opens a tell/whisper channel to another character and sends a message in this private channel when a text follows the space after the character name.
Aliases for this command are whisper, w and t. The hotkey 'r' ot the command reply can be used to repond to the last person sending you a tell (or whisper).
wf <message> - Opens a warfront team channel and sends a message when a text follows the space after the command to all warfront team members.
raid <message> - Opens a raid channel and sends a message when a text follows the space after the command to all raid members. Alias of this command is /rsay.
say <message> - Opens an local channel and sends a message when a text follows the space after the command. Alias for this command is s.
yell <message> - Opens an local channel and sends a message when a text follows the space after the command. Work like say but the text get another colour to emphasize it. Alias for this command is shout.
announce # - Enables join/leave announcements for a given channel. Alias for this command is /ann.
chatban # <player name> - Kick and bans a player from a chat channel. Aliases for this command are /ban, /bk and /cban.
chatinvite # <player name> - Invites a player to a private chat channel. Alias for this command is /cinvite.
chatunban # <player name> - Unbans a player from a chat channel. Aliases for this command are /unban and /cunban.
moderator # <player name> - Make a player character moderator of the given channel. Alias for this command is /mod.
owner # <player name> - Transfers channel ownership to another player character.
password # <password> - Sets the channel's password, or clears it if no password entered.
private # - Make a channel private. People must be invited using /cinvite to join.
public # - Makes a channel public. Anyone can join who is not on the ban list.
unannounce # - Disables join/leave announcements for a given channel. Alias for this command is /unann.
unmoderator # <player name> - Remove moderator permissions for a player character on the given channel. Alias for this command is /unmod

**Basic Rift Commands-Pet**


(All Pet commands are /"Command")
 

petaggressive - Sets your pet to attack anything that comes into range.
petattack - Sets your pet to attack the current target.
petcast <spell name> - Your pet will cast the spell given.
petdefensive - Pet will only attack when attacked.
petfollow - Pet will follow you.
petstay - Pet stays at current location.
petname <pet name> - Sets your pet name.
petpassive - Sets your pet to do nothing, even if attacked.

**Basic Rift Commands-Guild**


(All guild commands are /"Command")
 

dumpguild <filename> - Generates a file with the entire guild roster on it.
ginvite <player name> - Invite a player to the guild.
gleave - Leave the guild.
guild <message> - Type a message to the guild.
gkick <player name> - Kick a player from the guild
glog - Brings up the guild log
gsetmotd <message> - Sets the guild Message Of The Day
gpromote <player name> <Rank> - Promotes a guild member to a rank designated
gsetnotes <message> - Changes the Guild Notes message.


**Special Macro Commands**

/suppressmacrofailures - Squashes those stupid error messages when using multiple spells in a macro string.
/saveequip followed by an index number (e.g. “/saveequip 1″)
o This saves the currently equipped set of equipment to the specified index.
/loadequip followed by an index number (e.g. “/loadequip 1″)
o This loads the saved set of equipment from the specified index.
/cast followed by an ability name (e.g. “/cast Motif of Tenacity”)
o This casts the specified ability. You can specify a target for that ability using special targeting syntax (e.g. /cast @mouseover Commander’s Order)
/wait followed by a number of seconds (e.g. “/wait 1″)
o This is used to tell the game engine to wait the specified number of seconds before issuing the next command.
/stopcasting
o This tells the game engine to stop the current action and is a necessary intermediate step between chained macro commands.
/use item
o This uses the item named (e.g. /use Blessed Tome)


**Special Commands**


exportui <filename> -- exports your UI, Chat, macro settings to a file
importui <filename> -- imports your UI, Chat settings from a file. This works across characters, shards, factions, and even accounts.
exportkeybindings <filename> -- exports your keybinds to a file
importkeybindings <filename> -- imports your keybinds from a files. This works across characters, shards, factions, and even accounts.
tweetpic - Tweet a Screenshot
Tweet - Opens the twitter interface.
%o - *Example* /p Attack %o. -> Attack him. or Attack her.
%p - *Example* /s Take %p loot. -> Take her loot. or Take his loot.
%s - *Example* /t %s is waiting. -> he is waiting. or she is waiting.
%T - displays the target selected in chat.
@Focustarget - Cast a spell at a target of a focused target, E.G. /cast @focustarget Soul lance
@Lasttarget - Cast a spell on your last target before your current target
#show “ability” - Causes the macro to inherhit the icon and ability icon of the skill.


**Advanced Macro Strings**

Now to the bread and butter! To use the following strings you will need to create a macro. To do this you go to the options menu then select macros or simply type /macro. Here you can select a
icon (or use the #show command to get the icon you desire) and enter the strings into the blank field. Once you create your macro you can place it on a spot on your AbilityBar. Some macros let you
clear up AbilityBar space by organizing different spells into one macro instead of having every spell hot keyed (keep in mind those macros will only use "1" skill due to patching of stringed abilities).
Below are a few example I have at the moment.
 


*Assisting main Tank*

target <Player Name>
assist
cast <name of your usual starting skill>

*As a tank or puller let people know you are pulling while getting hate*

party I am pulling the target %T
cast <taunt skill or pull skill>

*One button Follow command for a person you group with a lot*

target <Player Name>
follow

*Healing – do this for all 5 group members and you have a handy 1 button heal for each, you can mess around with different skills and combinations but you get the idea*

target <Player Name>
cast <Healing Skill>

*Chat warnings with skills*

party I am Squirreling the target %T , touch him and you will get rabies!!!
cast Transmorgrify

*MouseOver Heal Example*

suppressmacrofailures
#show Basic Heal
stopcasting
cast [ctrl] @mouseover Heal Over Time
cast [ctrl] Heal Over Time
cast [alt] @mouseover Big Heal
cast [alt] Big Heal
cast @mouseover Basic Heal
cast Basic Heal

*Setting up Reactionary Skills - Be sure to put the reactants on top so it cycles correctly*

suppressmacrofailures

#show Flamespear (ranged ability)
cast Furious Rage (reactive such as on block)
cast Face Slam (melee ability with a cooldown such as 6 seconds)
cast Reckless Strike (Melee Range Spamable)
cast Stonespear (ranged ability with cooldown)
cast Flamespear (ranged spamable)

*Ever get tired of adding every planar damage item onto a bar, here is a solution!*

suppressmacrofailures
Use "Planar damage item 1"
use "Planar damage item 2" 
use "Planar damage item 3"
use "Planar damage item 4"
Ect..
Ect..

*Swapping out weapon sets*

equipslot 8 <main hand>
equipslot 9 <off hand>
equipslot 8 <main hand 2>
equipslot 9 <off hand 2>

*Example of a good stealth macro*

#show Stealth
suppressmacrofailures
stopcasting
stopattack
cast Stealth
cast Slip Away 

*Switching to DPS mode in a group but your tank is in danger??? try this if you are helping with heals on a tank for easy continuation of damage*

target <Player name (tank)>
cast <Heal spell>
assist <---- retargets the target your tank is targeting, so you can just start casting DPS again.

*Using chat in macros to remind you to rebuff*

\\\Do This Step first\\\
private # - Make a private chat

\\\This is The Macro\\\
#show <Motif>
cast <Motif>
wait 25
<#> \\\Use the number of your chat\\\ - "Motif" is wearing off, re-cast it now!!
party - This will switch your primary chat back to party mode for you. You can also use /say to go back to general chat.

*Calling out Targets with group support*

\\\Calling out a target\\\
mark 1 @mouseover
party Prepare to spike damage in 2 seconds
cast @mark 1 debuff/snare

\\\Rest of team applies damage with this double tap\\\
cast @mark 1 Damage on a cooldown
cast @mark 1 Spammable damage